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Adrian Salido-Moreno authored
Currently iommu map call is done in client's context during overlay play, this requires iommu attachment to correctly map buffers. This mapping can be delayed until the actual commit and avoid unnecessary delays in client's context. Also, only unmap buffers if they have been mapped, instead of checking if iommu is attached. Change-Id: I6b26acb3ed843f03b42df1386ee7bdd412365aff Signed-off-by: Adrian Salido-Moreno <adrianm@codeaurora.org>
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